Pixel Snap in 3.0.6

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:bust_in_silhouette: Asked By TWE

As a newbie hobbyist developer who is still getting acquainted with Godot, I’m setting myself as a goal a small project that can help me familiarize myself with the engine. As such, I figured pixel artwork would be my best choice for fast art asset creation. I’ve already looked into a few guides that tackle the topic of pixel-perfect displays and they refer to an option in the Project Settings under Display to toggle pixel snapping. The most recent stable build of Godot, however, doesn’t seem to include that option. Is there any way to toggle this option in 3.0.6. (or any way to simulate it)?

:bust_in_silhouette: Reply From: SoggyBitStudios

Are you sure it’s not available? It shows up for me in 3.0 and 3.1-alpha2. You can search the settings in the top left:

Godot Project Settings filtered to Pixel Snap

…I see it now. Thank you for your time and excuse me the dumb question.

TWE | 2018-11-12 18:22