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Hello, i’m using GLES3 with default project quality settings. On the scene I have one simple mesh with generated light map and directional light with bake mode - all, after baking my light, on pc and in editor I have a smooth looking shadow. But when I export my project to android, I get pixelated shadow. I tried changing quality settings but that didn’t help.
Which device are you using (and which Android version is it running)? This may be a driver-specific bug. Also, try switching to the GLES2 backend which is better supported on Android.
Since this may be an engine bug, you should create an issue on GitHub with a minimal reproduction project attached.
Calinou | 2022-01-26 00:10
I’m using redmi note 8 pro with android 9. Using GLES2 seems solve the problem, thank you.
Nixion | 2022-01-26 00:23