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I’m just starting to look into 3d scenes after only working with 2d scenes for a while. I followed the tutorials and wanted to make a test for what i will need in my next project. But somehow the shadows in my scene look very pixelated. I use a direction light and a Sprite3D.
This tutorial says that shadows near to the camera are pixelated when using the mode “Orthogonal”. But my direction light already uses the mode PSSM4.
I also played with the other values described on the page, but I can’t manage to get a clear shadow.
One other strange thing I noticed is, that the shadow gets clearer if I narrow my Viewport.
This is a high res gif, sorry for google drive, but all other services ended of compressing the resolution, which is bad in this case.
I will probably use mp4 next time.
Here are the shadows compared directly:
Is it possible to get the shadow as sharp as the 2d texture I used for the Sprite3D?
And here is the source code of my test project so far:
Hope anybody can help, thanks in advance!