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Hello I’m still getting used to GoDot. I’m trying to make a planet that has a high detailed surface and to do so i would need to add and remove detail from the mesh based on distanced. Can someone point me in the right direction to get this done? Thank you
Do you mean LOD?
Magso | 2020-05-17 19:23
The issue with LOD is its not viable to make that many revisions of the mesh myself considering the scale of the planet. SO yes LOD is the answer but im looking for the best way to implement it with something that is the scale of a planet since making 200 versions of the same mesh is not ideal.
Trey Moller | 2020-05-18 10:18