Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | The_Duskitty | |
Old Version | Published before Godot 3 was released. |
So basically Im working on a platformer, and i added a tileset
When i move the character sometimes it’ll move smoothly over them, other time the character will freeze in a random spot, any ideas as to why it’s doing this?
Looks similar to Weird behaviour on tileset and rectangle collision shape.
Maybe the answer there helps you.
neikeq | 2016-03-21 21:40
I sort of had the same problem as you are describing. I figured out it happened on places where two adjecent tiles connect, so the physics engine sometimes interprets it as a small gap. When I made my collision shape a single big thing the problem was gone.
theapparatus | 2016-03-22 16:08