Play animation on unpause

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:bust_in_silhouette: Asked By GameVisitor

Hi all,

I followed the pause tutorial and sample app and managed to create a popup pause menu easily. However I am unable to play an animation upon “unpausing” my game, using the following code :

func _on_btnunpause_pressed():
    	pass # replace with function body

The result is having the game immediately un-paused (as if animation code is non-existent).


What is the Pause mode of the $Popup/AnimationPlayer node?

SASUPERNOVA | 2018-07-29 13:00

The pause mode is process (so is the mode of the label that displays a text for 2 seconds)

GameVisitor | 2018-07-29 15:00

It is possible that $"Popup".hide() gets called before your animation gets finished, which could cause your issue. Have you connected a method to the animation_finished slot of $Popup/AnimationPlayer?

SASUPERNOVA | 2018-07-29 22:13

:bust_in_silhouette: Reply From: code

or your animation runs on a _ready or _process func
the program will play new animation before u can see that ur animation is playing
i solve that problem using timer on my own project

:bust_in_silhouette: Reply From: GameVisitor

As @SASUPERNOVA mentioned, omitting the method:


function was the issue.

It works great now :slight_smile: