Play testers needed!

Please tell me if this fixes enough issues?

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I’m not sure what you mean by “enough” issues. Enough to be an improvement? Enough to be complete?

There are three slight improvements, one of them just a typo, so there’s not much I can comment on. The melee guys work better, but just as an example, imagine what you could do to improve, say, the ranged attack enemies:

  • Have them move around
  • Have them attack at long range (rather than their very short range now)
    • Have them attack more than twice - currently they fire twice and don’t fire again before the player has left their range and entered it again
  • Have an indication that an attack has connected with them, like a flicker - a video game standard
  • Make them not collide with player shots once they’re defeated - right now they soak up shots during their death animation
  • Consider making their shots a little slower, so the player has a chance to react to them to avoid, rather than watching their animation to pre-empt shots
  • Make them look more significantly different from other enemy types

You can make (any aspect of) your game as good as you want to. That doesn’t mean it needs to be triple-A quality or anything, but as I suggested earlier, I think you should take time to really hone the gameplay until it’s fun. At the end of the day, gameplay is what makes a game good, regardless of production value.

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I probably should have said that better but I will work on making the game more challenging and fun. I also want to improve the bosses but I haven’t gotten any feedback on them. I will go try to improve the ranged enemy.

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I made some changes to the ranged enemy. I didn’t know how to make hit reaction, but if you have any ideas on how to make the game more fun let me know.

I’m sorry I don’t think this is the most important but is my game any fun?

I need to know if I’m doing anything right.

I think I’ve supplied plenty of examples :slight_smile:

The game is fun enough to be playable, but in order for a game to be truly fun, it needs an enjoyable amount of challenge. I think the challenge in your game is currently pretty stiff, in that there are a lot of exploits (like shooting enemies from beyond their range), which make the challenge trivial. That’s why I suggest you focus on the gameplay first, so there’s an enjoyable difficulty to it - without good gameplay, no amount of graphics or story will change that.

I do think it would improve the game to work on the presentation too - the graphics (textures in particular), definitely the SFX and music, the cutscene dialog display (as I’ve mentioned)… like I said, you can make your game as good as you want, if you want. But if you only make tiny changes, you’ll get tiny results.