Hello, my favorite people I need my game played to get feedback. I know I can trust you will make my game better. It is a little bit long so I understand if I don’t get replies for a while.
Link==== Solar Vein by BBBKing Studios
Hello, my favorite people I need my game played to get feedback. I know I can trust you will make my game better. It is a little bit long so I understand if I don’t get replies for a while.
Link==== Solar Vein by BBBKing Studios
Reply if you have anything that’s needed to be fixed.
I will check it soon
Thanks
Why is there no Linux port? If you wish, you can try to create it, and I can report back to see if it is working.
Maybe but, what is a Linux port?
In layman’s terms “Linux” is an Operating System just like Windows, that works differently, so by exporting your game to support the platform “Linux”, you allow users who use “Linux” to experience your game in their Operating System. When someone says “Linux or Windows port”, means that the software or game supporta the platform
For more information, please visit this article:
I can try
How do I add it to itch I already exported it but I don’t know what to do with the file?
What do you think of the game so far? What improvements need to be made?
I don’t know why it may say it’s a virus.
Press “Upload files”, and upload a file. You’ll get a box like this:
The icons are, from left to right: Windows, Linux, MacOS and Android. You’ll want to tick the Linux box ![]()
There is plenty to improve - the graphics, UI, SFX and music are still very rough, and enemies (as far as I’ve seen) just stand around, though some do fire.
Flying is a pretty cool mechanic, and I like that there’s a simple and effective tutorial. Also neat with the cutscenes, they’re quite effective, if also quite rough.
I think the best way forward is to work on the player’s move set, and enemy behavior, until it’s both fun and a little challenging to clear a simple room of baddies.
As it is, I feel the player’s melee options are pretty weak, as they don’t have a damage advantage (ie 10 damage per energy, for ranged and melee alike), and the powerful one drains energy completely, leaving the player unable to attack. Also, almost all enemies are melee range, so killing them at range is much safer. Ideally you want each player attack to have its own benefits and drawbacks, so choosing between them is an interesting choice (as opposed to an obvious one).
Some notes:
How about this:
It is done. You may need to redownload to get changes.
I think there’s a slight improvement, but you can’t expect much from a few fixes… I didn’t spot a change to the oil tank level, the words in cutscenes are still way at the bottom in small font without a background, and most enemies still just stand around. The energy recharge does feel slightly better, but I wonder if the player should ever run be unable to attack.
If you’re really interested in making your game better, and ultimately finished, you’ll need to put in a lot of effort. That’s unfortunately true of any game. Like I wrote before, I think the best way forward would be to hone the gameplay until simple combat is fun and challenging. Or if you prefer, work on the environment, the soundtrack, sound effects, animations, or visual effects.
It seems like you’ve put quite a bit of effort into the story and cutscenes - making the game fun will motivate a player to complete it and see all that content ![]()
I thought I fixed the melee enemy and to beat the oil tank level you must destroy the oil tank with your attacks. But I think I can make the labels bigger or maybe I could give them a background if you have any suggestions on how I could do that.
It may take me a while to update it though.
I am making a list of things that need to be fixed. Has anyone reached any of the boss fights so they can tell me what needs to be changed? Best regards!
I released a patch:
those were all the major fixes.
You may have to redownload to see changes.