Player distortion in 3d camera view when rotating

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:bust_in_silhouette: Asked By tword


I am new to Godot and run out of ideas what may be wrong.
I have a setup of KinematicBody(Player)->Spatial(Camera Target)->Camera

When rotating the Player, I see strange distortion of the player mesh.


Please help.

Thank you

That’s strange. And the mesh looks round in a separate 3D modeler program?

Ertain | 2019-03-25 17:12

I used standard Godot mesh shapes - capsule mesh and it is round in perspective view.

tword | 2019-03-25 18:37

:bust_in_silhouette: Reply From: Lone Dragon

Hey there.

I’ve seen that before, but only throught the viewport. It works fine during gameplay.
Also, in case you are transforming your mesh (scale), be sure you’ve done that in all respective axis: X, Y, and Z.

Thanks mate. It makes sense.

tword | 2019-03-26 13:38