No worries, we are here to help.
We just need you to produce the error again and then check the remote tab as I’ve described.
Right now I can only assume what the problem is and my solution would not necessarily solve the issue.
as our previous scene still there,
so its may look like in scene level 2 but, under the scene level 2,
we still have level 1 scene…
it makes player still can walk on level1 tilemap although we in level 2
Right now this is where we are at. The player is on level1 AND level2 tilemap, which means everything will be solved if we can safely remove level1.
Once you go into the Remote Tab, you should see Level1 and Level2. If that is the case, try hiding the Level1 Node by clicking on the Eye-icon. This will temporarily hide Level1.
Hello guys,
finally its solved…
thank you for helping me solving this problems…
all credits for herrspaten who solve this…
and not to forget thank you so much for locher who also help me with it
by the way for everyone who counter this same problems,
this how to solved it:
change this line of code
elif error == ERR_FILE_EOF:
var scene = loader.get_resource().instance()
get_tree().get_root().call_deferred("add_child", scene)
loading_scene_instance.queue_free()
return