|Topic was automatically imported from the old Question2Answer platform.
I’m trying to create a texture of color swatches to color my model with. However, for some reason the colors are being drastically altered. It’s almost like the green channel goes missing when it’s being used in a shader:
If you look on the right in the Inspector, you can see that it’s incorrect there too.
This is what my texture is supposed to look like:
How do I fix this?