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I had a couple questions about the new importing in Godot 3.0. It isn’t entirely clear, and is a bit of a black box to me at the moment.
I understand that if you include some files into any directory the editor is going to create an .import folder to handle all this, but beyond that I’m not sure what it is going to do when the project is exported. So what I’m wondering:
With PNGs, when you build a project does it discard all the PNGs and create and use textures using the options they were given?
If that may be the case, what happens if a script would
preload("res://image.png")? Will these lines of script get parsed and directed at some imported texture? Or does the PNG file have to be included?
If preloading textures as PNG makes them a part of the final build, how does one get around this?