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On a new scene, using only a default OptionButton or MenuButton, when clicked to expand the options, the options always appear at 0,0 on a 2D screen, regardless of where the button is or the camera is located.
See a gif here: GIF
This is an older project, and so I figure I changed the popup style or settings somehow, but the only theme override for the project is a text theme for the font.
I cannot reproduce this. In a new 3.5.1 scene, the options list opens directly beneath the
OptionButton, regardless of its location onscreen. Can you reproduce it in a brand new project?
jgodfrey | 2023-01-27 02:41
Hi, everything works as expected in a new project. I am sure that I have changed something, but I can’t imagine what because I have never touched the internals. Is there a way a theme override could cause this? Thanks.
JengaGodot | 2023-01-27 03:00