Possible to load a scene+gdscript (i.e. not precompiled) files dynamically at runtime?

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:bust_in_silhouette: Asked By polypus74

Hi All,

Is it possible to load a scene+gdscript files dynamically at runtime? I do not mean the usual means of loading up a scene, I am specifically interested in loading scenes, assets, and scripts pulled down via an http request.

Since I’m not really sure what GDScript’s compilation model is (still a rank noob with Godot), I’m just wondering if this is at all possible?


yes, just use load or look into the queue_resource.gd script if you want to load even more smoothly in another thread

wombatTurkey | 2018-03-24 00:13