Post Mortem: Prisoner 42

Post mortem (Latin for “after death”) is a term for an autopsy. In software development, it’s a term used for a meeting or report where everyone involved goes over what worked and more importantly - what didn’t work.

I just finished another game jam, and when I was writing my post mortem, I noticed that my previous ones had hundreds of views. I started writing them for myself, but it seems others have gotten something out of them so I wanted to share with this community.

One of the things that I keep failing to learn is that gameplay is more important than polish. I seem to be constitutionally incapable of making my games “good enough” and focusing on gameplay. Instead I get hung up in the details.

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