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I’m currently messing around with procedural road mesh generation in Godot and have noticed an odd thing. I’ve got most of my path generation code working fine, however when generating meshes with SurfaceTool, I’ve noticed that the vertices become more and more imprecise the farther away from (0,0,0) they get. In other words, what’s supposed to be a straight line becomes irregular.
However, when I use ImmediateGeometry, the mesh is nice and smooth as it should be.
What is going on there?