Problem with instances

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:bust_in_silhouette: Asked By MaaaxiKing

I have a Level1 scene and a Stone scene. In the Level1 scene there are 8 Stone scenes but only 1 Stone (1. instance) is visible. But if I change the visibility of Stone1, Stone2 becomes visible.

:bust_in_silhouette: Reply From: MaaaxiKing

That’s unnormal, I found out that it had something to do with my shader. It works perfectly when not using this shader:

:bust_in_silhouette: Reply From: bruteforce

I think, you use the same resource references (ie. shadermaterial) on stone_1, stone_2stone_N

You can make the sub-resources unique:
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