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I’m currently making an topdown game that has doors that I want to rotate around the hinge as soon as any physics object is touching it. So after a bit of research I’ve found the the “PinJoint2D” is the perfect node to achieve this. However for some reason it doesn’t work the way I wanted.
Here is my current hierachy for my door:
And the door still get’s pushed around by an “PhysicsObject” like it’s not attached to anything. I’ve already took a look in the platformer demo where they implemented a seesaw and after copying every settings from the nodes they used there(to maybe get a clue where my problem lies), my seesaw/door still behaved completely different as in the demo project. So there is probably just an option I’ve missed somewhere(outside the nodes settings probably) but I have no clue which one. Does anyone have an Idea where the problem here lies?
Thanks for any help