![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | snowyboi |
Hey, so i have multiple instances of the same scene. Each of these scenes have a child node with a script attached to it. My issue is, that when i change the value of a exported variable for one of the instances, it also gets changed for the other instances. After a while i found the resource_local_to_scene bool, and thought my problems were over. This wasnt the case since toggling that practically fixed nothing. I have checked that the code to change the value is only run in one of the instances so that isnt the problem. Please help, i have been struggling with this issue for quite a while now.