Problems with Blender export -> Godot import -> meshlib -> gridmap

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:bust_in_silhouette: Asked By Stuart Overton

Can anyone please explain to me what I’m doing wrong?
I want to use a gridmap in my scene.

Here are the steps I take:

  1. create the assets in Blender
  2. export using the better collada exporter
  3. import the created .dae file
  4. convert it to a meshlib
  5. load the meshlib into the theme of a gridmap
  6. make a change to the blend file
  7. repeat steps 2-5

Although the changes are reflected in the imported .dae, after exporting to a meshlib the changes are not indicated in the gridmap when I click on it. I’ve tried a number of things, deleting .import files, closing the scene and reopening, deleting the gridmap from my scene tree and creating a new one. The only thing that seems to work is exporting the meshlib with a different name each time.

Is there something I can do besides renaming the meshlib each time?

I should mention that I’m using Godot 3.0.4.stable.official.d916135 through Steam on an Arch Linux install.

:bust_in_silhouette: Reply From: hungrymonkey

dae are exchange format are quite buggy in general.

Try gltf exporter

direct exporter