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So I have a 3D model exported from Blender to Godot but the problem is that the top part (where the texture is supposed to be seen) is very unclear and on the bottom part its very clear. Rotating the model 180 degrees doesn’t help either.
With unclear I mean that you can barely see the texture.
what format is the 3d object?
Amateur.game.dev. | 2021-09-10 22:21