Problems with the textures on a 3D model exported from Blender to Godot.

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:bust_in_silhouette: Asked By 9fly

So I have a 3D model exported from Blender to Godot but the problem is that the top part (where the texture is supposed to be seen) is very unclear and on the bottom part its very clear. Rotating the model 180 degrees doesn’t help either.
With unclear I mean that you can barely see the texture.

what format is the 3d object? | 2021-09-10 22:21

:bust_in_silhouette: Reply From: ariel

That is because the material is diffuse and reacts to ambient light … it could also be because you have bad textures of the main BSDF and then when the colors are bad in some channel it looks bad … It can also be because you have duplicate vertices or Kind of funny … Note that godot supports the main BSDF and some Blender3D color channels may not work in Godot.