Procedural Generation

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:bust_in_silhouette: Asked By djmick

How would I implement level generation similar to Spelunky where pre-made rooms are put randomly into a grid, resulting in a random level, but one that always has a path you can take to the exit?
There is an example of what I am trying to do explained, I just want to try and do it in Godot.

:bust_in_silhouette: Reply From: klaas

Have a look here …

Thats pretty cool but I’m looking for Spelunky style procedural generation. Spelunky Generator Lessons
Like that but in Godot.

djmick | 2020-08-23 23:08