programmatically change node position in editor

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:bust_in_silhouette: Asked By stormreaver

I’m creating a 3D map in the editor, and am laying out Node3D tiles for the floor, walls, ceiling, etc. However, there are a lot of tiles to layout, and many of them don’t align along one or more axes perfectly. This causes visible seams at runtime.

Does the editor have a feature for selecting a list of nodes/tiles and laying them out along an axis? This would cause the nodes to butt-up against each other perfectly.

:bust_in_silhouette: Reply From: stormreaver

I’ve concluded that the answer is “no”. I’m pretty sure I will need to create an in-game map editor of my own.