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Godot version: 3.2.dev.custom_build.e99992902
OS: Arch Linux
So I built the android export templates with the following commands:
scons use_llvm=yes -j6 platform=android target=release android_arch=armv7
scons use_llvm=yes -j6 platform=android target=release android_arch=arm64v8
Then after running ./gradlew build I moved the resulting apks like so:
cp java-debug-unsigned.apk ~/.local/share/godot/templates/3.2.dev/android_debug.apk
cp java-release-unsigned.apk ~/.local/share/godot/templates/3.2.dev/android_release.apk
I tried to follow the documentation as close as possible and yet when I install
the project on my android device (HTC One) I get the following error:
couldn't find "libgodot_android.so"
Any help would be appreciated.
any error message while running
volzhs | 2019-06-16 12:40
I built successfully 3.2.alpha godot android examples with extra godot/modules by copying
godot/platform/android/java/app/build/outputs/apk/release/android_release.apk to the templates folder on linux, after running
gradlew build. I just followed the steps from Compiling for Android — Godot Engine (latest) documentation in English
unikorn57 | 2019-10-04 14:18