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Asked By |
punyi23 |
Hi everyone,
I’ve been looking if exists any module of something native to implement push notification on iOS/Android app’s.
I’ve seen this module: GitHub - FrogSquare/GodotFireBase: FireBase for godot, new version https://github.com/FrogSquare/GDFirebase, but it doesn’t seem to fit on iOS. I know that I can implement my own C++ module on my iOS project for example with OneSignal but if someday I want that these notifications have an action it won’t be possible I think.
I’m sure there are a lot of people who have been struggling with this, how do you managed it?
Thank you!
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Reply From: |
punyi23 |
My solution was to implement it manually without any module and following the original documentation
Once I’ll have free time I’ll make a tutorial about how to implement it!
Hey,
same prob over here - would you mind providing any source or data you used (or the certain project/script) of yours?
Thanks
Steffen
CoreTaxxe | 2020-02-22 16:30
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Reply From: |
DrMoriarty |
You can use precompiled module for local/push notification for iOS/Android project.
More info at GitHub - DrMoriarty/godot-local-notification: Godot module for local notifications (android and iOS)
The module can be installed by NativeLib addon, which is in AssetLib.