[Q][Godot3] Autocompletion doesn't show if the script inherits from another script that has a function singleton

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:bust_in_silhouette: Asked By Pin

am I the only one facing this problem?

Singleton.gd # added to autoload
extends Node

func print_something(test):


extends Node

func move_something():
    print("moving something")
    # calling singleton from here make the Player.gd script autocompletion don't show
    Singleton.print_something("hello world") # removing this will show autocompletion on Player.gd script

func throw_something():
    print("throwing something")
    # or calling singleton from here


extends "res://Character.gd"

func _ready():
    # auto completion don't show

You can report this bug on GitHub Issue Page

razah | 2018-02-10 22:24