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Asked By | Pin |
am I the only one facing this problem?
Singleton.gd # added to autoload
extends Nodefunc print_something(test):
print(test)
Character.gd
extends Node func move_something(): print("moving something") # calling singleton from here make the Player.gd script autocompletion don't show Singleton.print_something("hello world") # removing this will show autocompletion on Player.gd script func throw_something(): print("throwing something") # or calling singleton from here
Player.gd
extends "res://Character.gd" func _ready(): # auto completion don't show pass
You can report this bug on GitHub Issue Page
razah | 2018-02-10 22:24