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i have a character that is an AnimatedSprite which has my animations in it. idle/walk/jump and duck. i have set the collisionShape rectangle to it. but when i go to my animation duck the collisionshape doesnt fit the animation. it fits perfectly for idle/walk/jump but when i duck the collisionshape doesnt duck hope you understand my problem here… how can i change the collisionshape for that specific animation in my animatedSprite to avoid for example a bullet by ducking in the game?
any help would be appreciated