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I’ve been struggling the past few days on how to scale everything correctly as I move forward with new projects.
Right now I am experimenting with a player character that is 16x32, and my tileset is 16x16. Other assets will be either 16x16 or 16x32. But my question is this - does my character height have to be exactly 32 pixels high? can it be 30 pixels high? How does this affect and mess up things later on? This is a little frustrating to me because if I go by these exact world block sizes, then all my enemies and such would be exactly the same size.
Also, If I plan to have door, my character is the exact same height of the door, which looks kinda dumb (see below). And can I work with two different tilesets - a 16x16 tileset and a 32x32 tileset? I know as I get further along and get away from blocks I will have less blocky sprites, but again, do I have to take up the whole top to bottom of a 16x16 block? Also my game resolution is 384x216 if that helps.
Any insight would be really helpful. Thanks.