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Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
Vikrant |
I want to get random point on nav mesh in 3d space to implement random movement of enemy. I need on point on nav mesh so that enemy can navigate to it.
I generated random point but how to verify that this random point is on nav mesh
Vikrant | 2021-05-20 13:24
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Reply From: |
ferobregon |
Im using random movement with navigation. I get a random position within a radius
var radius = 3
var random_position = Vector3(rand_range(-radius, radius), 0, rand_range(-radius, radius))
I then use the navigation.get_simple_path(random_position) to calculate the path and move the object to follow such path. I dont evaluate if the position collides with the mesh and the character never leaves the mesh on his movement.
I guess that if you need to evaluate the position you could use a raycast to check if the selected position collides with the navmesh.
but can you specify how to use raycast to check this.
Vikrant | 2021-05-22 16:09