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HI All. I’m struggling with transforms again… I have a kinematic body 3D and i want to spawn 2 other kinematic bodies and set their positions to flank the main body, relative to its position in global space as well as its current direction. The behaviour i’m going for is something like if the spawned nodes were added as children of the main kinematic body and offset by x units on either side of it. For other reasons I don’t want them parented to the main node though.