I made some updates for my Godot native car project, now with realistic wheel slips (Pacejka model), powerslides, drifting and fish tailing.
Video:
Enjoy!
I made some updates for my Godot native car project, now with realistic wheel slips (Pacejka model), powerslides, drifting and fish tailing.
Video:
Enjoy!
That’s so cool! I have questions!
I feel like those techniques have so many applications beyond cars.
Looks fantastic. What are the basic challenges when using the physics (Jolt) engine in Godot? I am curious more about the motion, braking, steering/side slip and traction, not as much as the body crash/deformations. Thanks!
Great progress !
Your car physics pack a punch !
That car damage and deformation looks impressive!
Hi! I made a custom node-link based approach, built on Jolt.
Marks: they are dynamically created meshes on the top of the contact surface
Hi! I’m using bare bone parts of jolt, ie. calculating and applying forces myself. It gives me more control.
Hmmmm…. Donuts!