Realistic Car Project Update - Wheel slips

I made some updates for my Godot native car project, now with realistic wheel slips (Pacejka model), powerslides, drifting and fish tailing.
Video:

Enjoy!

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That’s so cool! I have questions!

  • How do you do the crumpling of the body?
  • How to you make the tracks appear on the ground?

I feel like those techniques have so many applications beyond cars.

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Looks fantastic. What are the basic challenges when using the physics (Jolt) engine in Godot? I am curious more about the motion, braking, steering/side slip and traction, not as much as the body crash/deformations. Thanks!

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Great progress !
Your car physics pack a punch !

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That car damage and deformation looks impressive!

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Hi! I made a custom node-link based approach, built on Jolt.

Marks: they are dynamically created meshes on the top of the contact surface

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Hi! I’m using bare bone parts of jolt, ie. calculating and applying forces myself. It gives me more control.

Hmmmm…. Donuts!