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Asked By | mixtheleaf |
Here’s a rundown:
I have an assets folder, within which i have an audio folder and within that i have a music folder. The music folder itself is fine however any folders created in it cause errors. Any in-editor action related to changing the content of these folders will cause the “instruction at referenced memory at ” error. This ONLY happens in this EXACT project and ONLY in those folders. Deleting those folders and creating new folders doesn’t fix anything.
Should i just run a memory check? Or is this a Godot problem?
EDIT: Apparently it stopped happening? I’ll reply if it’s still happening after restart.
Still happening. I have no idea what’s causing the problem. Is it something to do with the audio files themselves?
mixtheleaf | 2021-11-02 10:33
It’s very inconsistent
mixtheleaf | 2021-11-02 10:35