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I started to work on a top down tank shooter and using blender to make the 3D models. But I don’t know what scale to make the 3d models at.
Let’s say my character is a cube, can I keep the default cube size of Godot(in blender that size is 2m) or is it better to make it smaller lets say about 0.5m. After some testing any size works.
But what is best for performance in Godot? Should I make the models smaller?
I’m not sure, but the scale may not be very effective in terms of performance.
But the number of diagonals is effective in terms of performance
ramazan | 2022-08-30 13:31