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In a script I have:
onready var animationPlayer = $AnimationPlayer;
onready var blinkAnimationPlayer = $BlinkAnimationPlayer;
Here they are in the remote scene:
When I run the scene, at the start I get some debug errors saying:
get_node: Node not found: BlinkAnimationPlayer.
But why would this happen, since AnimationPlayer gets found? Is it because it’s been renamed?
Despite this error, I can tell that the functionality is working because I can trigger BlinkAnimationPlayer’s animations later.
I’m also having an issue where one of animationPlayer’s animations produces a debug error saying it can’t be found - but again, I can tell that the functionality is working because the animation is playing. If I change the animation manually while the game is running, it gets set back correctly to the supposedly “not found” one. Triggering the other animations via code works correctly too.
play: Animation not found: Idle.