Redot Engine [A fork of the Godot Engine]

#fork

Redot Engine – Multi-platform 2D and 3D game engine

RedotEngine is a fork if you want to take a break for a while

For those interested in the work and not the politics.

Hopefully everything gets back together and people remember what OpenSource is, otherwise it’s just another step in the evolution of what OpenSource goes through to be what it is.

A fork of the Godot Engine.

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dude,

Are you aware tha open source software is a political view?

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The idea of “Open source” does not have any relation to governance, political parties, or the pursuit of power. The sole purpose of the ReDot fork is to make sure it stays that way.

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I did hear a little bit about some controversy regarding the Godot engine.
I’m not caught up on exactly what the issue was, but I would like to say that our beliefs are generally a result of the information we take in.

As individuals in a community we should be aware that not everyone will think alike; and to impose your own beliefs on someone else who has taken in different information is really not fair.

We should be tolerant of other opinions and we should also be aware of certain
political tactics that have been used throughout history.

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Sounds to me like the redot folks are admitting defeat before they even begin.
How exactly is this supposed to work when Godot 4.4 comes out?
Does redot re-fork? Ethically speaking isn’t that just supporting Godot anyway?
Or are they going to let themselves fall behind Godot development; a doomed scenario?
It is laughable that anyone would take this fork seriously.

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Forks often track the “upstream” repository so updates to Godot can be merged into Redot, so far they have only deviated by changing the logo.

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Yeah, but then that is the scenario I described wherein redot is a silly mask that hides the Godot ethos underneath.
Positively ludicrous.

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Pretty much! When audacity added telemetry plenty of forks spawned that existed to keep telemtry code out, like tenacity. But this Godot fork isn’t motivated by bad code or any rejected pull requests, so as a software it is truely no different. proton ge for example uses experiemental and rejected changes to wine/proton to create a unique fork.

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:-1:

Well, they haven’t said that they hate religious people so that’s good enough for me.

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Well I wanted to edit not delete. The problem seems to be that fake issues and pull requests are being made. Seems also people are going into their discord web deal and causing issues also. So who knows what will happen.

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Godot is FOSS, so it is people’s prerogative to fork to their hearts content. That being said, I don’t believe in Redot for a minute. Any project starting off a knee-jerk reaction to some Twitter drama isn’t exactly giving legitimacy to their project. If they truly wanted to fork Godot and take it in a different direction, it would have been smarter and more strategic to do it outside of drama, to avoid suspicion of it just being a grift.

IF they truly are candid in their supposed vision, then they have A LOT to prove before any developer worth their name would take them seriously. Personally, I don’t think this will go anywhere, but I’d be happy to be proven wrong. Let’s check back in on them in 2 years.

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Redot folks say “this event just broke the straw of the camel’s back”. There are more issues with Godot management:

I can relate to that. <example> One of recent examples is typed dictionaries, which were discussed for a whole year before they were finally implemented. gdscript had typed arrays and no typed dictionaries, so language's type system contained the abstraction leak. The core Godot team has a dedicated member to develop gdscript (as far as I know), and the feature took a whole year to implement (still saying it with all due gratitude to developers). </example>

I hope that Redot’s management will organize a more systematic and efficient approach, and Godot can learn and technically benefit from it (just like Redot already benefits from Godot).

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This is good. Competition is always good, it’s what innovation thrives off of. Looking at Redot the motto is something I think Godot should adopt. Either the community manager needs to avoid making the same mistake again or they may need a new community manager. I’m sure they are a great person overall but when leading a community you really need to focus on the main goal and not stray from it. In this case, Godot, is providing an incredible open source software that allows us to make games. That’s the main focus and should remain the only focus. Tapping into sensitive topics not only splits the community but also affects all of us who are not directly involved with social media. The studio I work at considered using Godot for our next project but after our last meeting we were on the fence. The fear stems from the chance of it happening again. I hope we get to use Godot for our next project, but I see why they are worried. Professional indie studios will not risk using a tool if the image of the tool gets involved in political topics, this will affect Godot as a whole negatively as it means less funding and support. As a community we should be pushing forward with Godot, helping this incredible piece of open source software grow. That is our goal!

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If there is no difference, you can just use godot and not care about the drama…

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I know that 30 to 100 pull requests are merged almost every day. And every day the number of open pull requests increases, there are simply too many. Everyone is allowed to create their own version of Godot / Redot, or whatever you want to call it. Everything is well documented.

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Hi everyone.
We’re locking this post since it’s drifting towards being off-topic too much, and that particular topic has been discussed enough over the course of last week, and no one will gain anything by repeating the same arguments over and over.

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