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Asked By | mohsen.ph.69 |
So my game resolution in windows panel is 1980X1080 pixel, This game work perfectly for PC, but when I export for android it is not very good and it has low frame per second.
Anyway I want to my game have lower resolution for android, because I think due to smaller screen it is not important to have this resolution 1980X1080.
If I change resolution in project setting/window, that will change everything, player can not see far.
I read the page Multiple resolutions in Godot documentation and I did not understand well what should I do.
maybe I should use this:
VisualServer.texture_set_shrink_all_x2_on_set_data(true)
But I don’t know where, Godot documentation says before game data load, but where is that?
So guys I will appreciate if someone can help me
I’m also making a game support both PC and Android device.
My solution is to use a Camera node to dynamic changing resolution. First I will check if the game is running on an Android device, if true i will zoom the camera in. With less things to render, the performance of my game is improved.
01lifeleft | 2020-01-20 17:59
I tried putting this code in my “Globals.gd” wich is a singleton and is loaded first.
But i can’t see the effect. Also performance wasn’t improving. Not sure what i’m doing wrong
bitbotzgames | 2021-07-20 19:39