Godot Version
Godot 3.5
Question
Good day, I have a question regarding HTML project export. I’m building a web game with text and images—a financial simulator using C#. Godot 3.5 supports .NET web export, so this setup cannot be changed. When I export the project, the PCK file is around 205 MB, despite all source images being less than 200 KB on disk. I’m using approximately 12 images, each set as Texture with Lossy compression enabled. I suspect I may have tweaked rendering quality or project settings incorrectly. Any guidance on reducing the final build size would be greatly appreciated.