Reflection is clamped for near distance.

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:bust_in_silhouette: Asked By waydawnt

I am using a gloss material to create a water puddle effect on road. Environment is getting reflected but at a specfic distance. When i move camera near to the puddle the reflected environment is getting fade in and vice versa.

I’m not sure but
use and try
camera/inspector = near and fov

ramazan | 2022-09-02 21:35