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I’ve been creating my scripts as “built-in” script simply to reduce the number of assets i have to browse in the resources folder, but when I use class_name to register a script as a class, the editor doesn’t seem to find it.
Seems to work fine when the script is saved as a .gd file.
Is this just not quite done yet? or perhaps some limitation of the built-in script system.
Should I keep using built-in scripts or change to external scripts?