RELEASE: Godot 3.6

Here it comes: Godot 3.6 :plate_with_cutlery:

Intended for games in production since before 4.0, this release contains backported QoL improvements and some bespoke rendering features.

Enjoy the final result of a 2-year-long aging period :wine_glass:

Report issues on GitHub and discuss here!

4 Likes

I like the art, Godot Robo sit on chair with a glass of brown water in town.

Great improvements! Physics interpolation feels smooth! Sadly web export build index.wasm increased by ~7MB ( 20MB now )

2 Likes

Just hoping these features come to Godot 4.3… especially the mesh merging and lod nodes.

We are investigating, it may be as simple as a build setting (we currently think unlikely to be code changes), we’ll try and get it fixed for 3.6.1.

1 Like