Remove 2D editor clamping

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:bust_in_silhouette: Asked By jordanmunroe

I’m playing around with some spacey type experiments to see if Godot will make a good alternative to Unity(barf) and the 2D editor workspace clamps to the node with the highest x,y coordinates making it impossible to pan past the lowest-rightmost node in the scene.

It’s a small thing but I’m hoping there’s a way to basically have infinite panning, or at least for a future update to add it.