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Hi I have 2 years developing with Godot and I never achieved a good assets quality in my games. At first I tried making pngs whit Photoshop but the quality was not good when importing to Godot. Now I am trying Inskape but again, blurry images I got. Especially, border of images, I never could get a good smooth border like in any game. I make mobile games and if you look clearly to my games you can see pixelated borders, so I am trying to fix that.
What I tried:
-Disabling filter: looks more awful without it.
-Disabling/Enabling Mipmaps: no visible change
-Disabling/Enabling Anisotropic: no visible change
-Changed from .svg to .png: no visible change.
-Changed compress mode: a little worst change
-In .svg I tried changing the scale property when importing it, it look better changing scale from 1 to 5, but only when the image is big, if I need a small image the borders are awful
-in .png options when exporting from inskape I tried changing resolution like my bubble is 100px * 100px and changing it to 1000px * 1000px, is the same that avobe.
-Exporting to iOS/Android looks always eequal that in the Godot Debugger.
-So I tried changing scale from import settings, from godot inspector settings and I have always the same results
¿So How I can make a simple small image smooth?