Rendering and realism in Godot 2

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By abhaskumarsinha
:warning: Old Version Published before Godot 3 was released.

I’ve few questions in my mind… Please do answer if you know

  1. Can I achieve realism without Godot 3 in stable Godot 2.1.4?
  2. What are the settings adjustments, lighting settings and render settings should I do to get perfect realism of a outdoor area.?

Define “realism” so devs with experience in material settings can give you proper answers.

eons | 2017-10-28 15:18

You should be more specific.
If you’re asking about this, you probably don’t have the required knowledge to make a photorealistic 3d scene and even if you do, you shouldn’t. Even AAA games uses enviroments much less photorealistic than they could because of performance. Only If you learn about sculpt and retopo, uv mapping, (good) normal map baking, pbr materials, texturing and lighing a scene properly you’ll be able to make a photorealistic scene. About Godot itself, the version 3 have some greate improvements in the rendering engine but it’s not so great as other engines (ie Unreal Engine 4). Since i’m assuming you won’t do AAA games, even the 2.1.4 version should be enough. Try to learn about all the things necessary to make a great real-time scene and by then Godot 3 will finally be released.

jsena | 2017-10-31 13:21