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Hi, I’m in the research phase for a game I want to write. This game will have an interactive mini-map of the game world. This will be a 3d map though. So my question: Is there an easy way to configure the primary viewport to use one shader for rendering a game object and configure another viewport for the mini-map to use a different shader to render the same object? The second would be a low-res version that looks like a computer display in the hud. Alternatively, design a shader that knows which viewport it is currently being used with that, alters the rendering procedure for the mini-map. This is all conceptual. Thanks for your input!
Have you looked into rendering a Viewport onto a texture?
Ertain | 2021-02-04 05:09