Repeat texture on ground in 3D

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:bust_in_silhouette: Asked By GunPoint

I have a static body with a mesh instance and a collision shape for the ground. How do I apply a texture to the mesh instance (I want to have a repeating texture on the ground) ?

:bust_in_silhouette: Reply From: kidscancode

To apply a texture add a SpatialMaterial to your mesh. Put the texture in the Albedo/Texture property.

You can then tile the texture by adjusting the UV1 property.

You can find all the details of SpatialMaterial usage here: