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So, I have 2 player objects that are both CollisionShape2Ds. When one player jumps on the head of another player, I’d like to reset the position of the player who got stomped but not the position of the player that did the stomp. However when I change the position of one of the player objects, I believe it applies the position change to the other object as well due to them being in a collision state. What is the best way to achieve this in godot?