|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I know where to change to player resize screen when he wants.
My question is, when it resize to full screen for example the draw get all deformed.
So if i put the imagem in high resolution probably when i put it in small screen i go lose image.
So how to solve the problem on resize screen ?
There are different options for that in your projects settings in the “Display” category
timoschwarzer | 2017-06-03 05:10
yes i know but i dont found the correct one yet.
the one that dont mess up the image
NowakSotto | 2017-06-03 12:24
It is the setting
stretch_mode. You want to set it to
timoschwarzer | 2017-06-05 10:58
i go take a look on it
if i remember i used one and it put full screen and the image in the current size on center
NowakSotto | 2017-06-05 12:15
Then set stretch_aspect to “ignore”.
timoschwarzer | 2017-06-05 18:25