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Asked By | rennovale |
I need to use the Region Rect parameters to config the size of a sprite/shader. I cant use the scale property because it results in an ugly stretch. Using the region_rect the shader repeats the effect not stretching the image, which is good.
However, when reaching the limits of the region, i want the texture to softly be transparent. I was trying to do that using a mask, but when i add the mask to the shader i got this result:
Clearly i need to resize the mask to match the region_rect width/height parameter, but i don’t know how to do that.
If the path i’m taking is wrong, i appreciate if someone knows the correct way to do it.