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Hello, I want to set up my 2D project for a large pixel size, while not pixelating and the camera is smooth. There are several things that confuse me:
- Small viewport resolution. I’m afraid this will pixelate on some platforms, so I don’t know if I should use a small window size, or a standard size with a large camera zoom.
- I noticed low physics accuracy at large pixels (I will have physical bodies with a size of one pixel). Partially the problem was solved by reducing the free fall by 8 times, as well as other physics settings by the same amount. But I don’t know how much it will affect performance.
(The resolution of my project is ~150 pixels wide)