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I need to show a custom image created via gdscript in runtime inside a [img] tag of a RichTextLabel.
As I can understand, it´s no possible to import resources in runtime due to the .import file needed and only created throught the editor importing system. So, creating the image and saving it in user path doesn´t work.
The [img] tag only loads disk files? Is there any way it can show a Image variable instead? If not, would be a fancy property to add.
This is more like a feature request to me.
I think you can post this issue at Issues · godotengine/godot-proposals · GitHub
volzhs | 2019-09-19 13:20